By the time the victory screen pops up you are as frazzled as the hero-narrator's Gallic eyebrows.įirefighting games obviously can't be too leisurely, but there's no good reason why they can't be more freeform than this. Turn on those extractor fans! Bulldoze that gate! Rescue that kitten! More panicky clicking, more time-sensitive objectives. A frantic minute passes and you get a couple of things done only for them to be instantly replaced by a couple more. Extinguish that flaming electricity transformer! Recover those five injured scientists! Contain the fires by the fuel silo! Click. Your units are dumped down beside a blaze and within seconds the objectives window starts screaming instructions. Perhaps sacking is a bit harsh Fire Department 3 does have its moments, but the problem is you are usually far too busy to enjoy them. Fire! Fire! Fire the developers responsible for taking such a promising premise (firefighting RTS) and turning it into such a mediocre game.